

Enemy AIs can hijack player vehicles and use them against them. Allied AIs are allowed to trade weapons with players and drive them around in certain situations. The AI's skill and health are determined by Difficulty and Skulls. Officially, it is known as LASO (Legendary, All Skulls On) and has been named such in achievements and challenges.ĪI Main article: Non-Playable CharacterĮach Halo game feature a variety of AIs. Games past Halo: Combat Evolved have an unofficial difficulty known as the Mythic difficulty, which is Legendary with all Skulls activated. All other cinematics in all other games are rendered in-game.Ĭampaign can be played on four difficulty levels: Legendary, Heroic, Normal, and Easy. The cinematics in Halo: Spartan Assault and Halo: Spartan Strike were created by Sequence Group. The Prologue and Epilogue in Halo 4 and the opening and closing cinematics of Halo 5: Guardians are also rendered by Blur. The cinematics in Halo Wars, Halo Wars 2, Halo 2: Anniversary are created by Blur Studios. Halo 4 and, in The Master Chief Collection, Halo 3 feature their last levels as cinematics. Halo 2 's, Halo 3 's, Halo 3: ODST 's, Halo: Reach 's, and Halo 4 's first levels are all cinematics. In Halo 5: Guardian 's campaign, the player plays as John-117 and Blue Team for 3 levels and Jameson Locke and Fireteam Osiris for 12 levels.Īll Halo campaigns feature cinematics. In Halo 2 's campaign, the player plays as John-117 for 8 (7 if one does not count The Armory) levels, while the player plays as Thel 'Vadam(ee) for 7 (6 if one does not count The Heretic) levels. Halo 3, Halo 4, Halo: Combat Evolved, and Halo 3: ODST are all tied for fifth with 10 levels each. Halo 2, Halo Wars and Halo 5: Guardians are all tied for the third-longest campaigns (all three have 15 levels total). Halo: Spartan Assault features the second most as its campaign features five "operations," each with five levels, adding up to a total of 25 levels. Halo: Spartan Strike currently has the most levels as it features five "operations" with six levels each adding up to a total of 30 total levels. In co-op, the second player gets control of the same resource pile and bases as player one. Again, the game follows the canonical storyline of the Halo Universe. It is up to the player to decide where a squad will go or attack, when a building will be constructed, etc. The game is a strategy video game, and the player takes control of a base, multiple troops and several vehicles.

In Halo Wars, the campaign has a different gaming aspect. In Halo 5: Guardians, players two through four play as either the surviving members of Blue Team or Fireteam Osiris, depending on the section of the game. In Halo: Reach, each player plays as their customized Noble Six. In Halo 3, player two plays as Thel 'Vadam, player three is N'tho 'Sraom, and player four is Usze 'Taham. The same applies to Halo 4, however this extends to all four players being the same as player one.

In Halo: Combat Evolved and Halo 2, player two is a double of John-117 or Thel 'Vadam. In Halo 5: Guardians, the player plays as both John-117 and Spartan Jameson Locke, a SPARTAN-IV who works with the Office of Naval Intelligence. In Halo: Spartan Assault, the player takes control of Spartan Sarah Palmer and Spartan Edward Davis. In Halo 3: ODST, the player plays as a variety of Orbital Drop Shock Troopers within the squad, Alpha-Nine. In Halo 2, the player plays as both John-117 and the Arbiter Thel 'Vadam(ee), a Covenant Sangheili, which allows the player a more personal view of Covenant society. In Halo: Spartan Strike, players take control of an unknown SPARTAN-IV. In Halo: Reach, the player takes the role of Noble Six, a SPARTAN-III whose name and past are unknown. In Halo: Combat Evolved, Halo 3, and Halo 4, the player plays as the Master Chief Petty Officer John-117, a SPARTAN-II.
